Usopp is one of the main characters from the One Piece anime and manga.
A rather boastful seventeen/nineteen year-old who likes to tell tall tales, Usopp serves as the crew's sharpshooter, and previously served as the (barely competent) repairman for the Going Merry. He's the son of Yasopp, a sharpshooter serving under Shanks, and comes from the East Blue. He becomes the third of Luffy's recruits after the latter protects Syrup Village from Kuro. At first a cowardly liar with self-esteem issues, Usopp grows to be a dependable part of the crew. He specializes in the use of a slingshot, called the Galaxy Slingshot (Ginga Pachinko), which he replaced with the Kabuto and later the Black Kabuto. These slingshot, coupled with his talent in tricking enemies, and his absurd sniping skills, make him a redoubtable sniper able to intervene at a very long range.
His dream is to better himself and become a brave warrior of the seas, and while he's now quite brave, the challenges he faces have grown accordingly, meaning he usually keeps his usual attitude. According to Oda, he is the physically-weakest member of the crew, and his worries about not being able to keep up with the stronger members, with the resulting inner turmoil from that, put him at odds with Luffy during one story arc, and ultimately resulted in the creation of an alter ego dubbed Sogeking which he uses to draw on his inner strength and courage.
In the AWA fics, Usopp is a student at the AWA Academy.
In the XP4 fics, Usopp debuted in the XP4 Heroes Coalition - Kick-Off!.
Usopp is a slim tan-skinned teenager with medium-length black woolly hair, prominent lips and a long nose, which is apparently an allusion to Pinocchio (a wooden boy from a story of the same name who possessed a nose that would stretch after he lied). Usopp inherited his famous nose from his mother, while the rest of his face closely resembles his father's. During the Straw Hat separation, after landing in the Boin Archipelago, Usopp grew obese from overeating.
Like the rest of the males of the crew, he wore one outfit for the majority of the series before wearing different clothing by the end of the Paradise. Usopp usually wore an olive green plaid bandanna, a blue and white striped armband on his left arm, along with special sniper goggles (he also has a pair of clear rectangular goggles that he sometimes wears in situations where he does not have his sniper goggles, like when he first met the Straw Hat Pirates or when his sniper goggles were stolen by Mr. 2), brown overalls with a white sash and no shirt underneath. He also carries with him a yellow satchel, which he stores all his tools and gadgets in.
During the Drum Island Arc, he wore a brown jumper with white fur collar and cuffs, faded yellow gloves and grey pants with a black "c" pattern.
During the walk through the desert in the Alabasta Arc, he wore a brown keffiyeh under his goggles and a dull green and black striped desert cloak.
During the Skypiea Arc, he wore a murky green shirt underneath brown overalls and some bandages on his torso and arms after getting attacked by Enel.
During the final game of the Davy Back Fight, he wore a yellow zip-up coach jacket, a red towel around his shoulders, and silver sunglasses with purple lenses. Usopp was also trusted with Luffy's Strawhat which he wore on his head.
During the Water 7 Arc, he wore bandages under his overalls again after being attacked by the Franky Family.
While on board the Puffing Tom he put on a gold coloured sun-like mask he found in a compartment over his goggles and wore a red cape, calling this superhero persona "Sogeking". Usopp wore this costume for the rest of the Enies Lobby Arc.
During the Thriller Bark Arc Usopp wore a purple cape and a wide brim purple hat with a necklace of garlic to ward off evil creatures.
During Sabaody Archipelago Arc Usopp wore an unbuttoned turquoise shirt instead of his overalls and some green shorts with a yellow flower pattern on one leg.
After the two year timeskip, Usopp has become much more muscular than before and has grown his hair out. He has become "manlier" and is slightly taller than before.
Usopp now has a new pair of goggles around his neck (his sniper goggles weren't shown) and has some headphones or ear protectors on. He also now has a little goatee along with a new white suncap he wears on his head. He also has a new pair of rolled-up yellow pants with red suspenders, and a pair of boots.
His trademark yellow satchel has been replaced with a red one, but he still has his blue and white striped wrist band on his left arm.
During the Punk Hazard Arc, he wore a purple coat with light blue lining on the sides, which he took from one of Brownbeard's Centaur Patrol Unit.
During the Dressrosa Arc, he wore an orange open jacket with a ring of circles on the arms and a red cap which has a pointy stub on the end, which he used to make the Dwarves believe he was a descendant of Noland.
During the Zou Arc, he wore a light green short-sleeved collared shirt buttoned up halfway with a short, black line on the middle of each sleeve and a dark green cap with his signature goggles resting on top of it.
Since first introduced, Usopp has been cowardly, known to constantly lie and enjoys telling tall tales to both friends and strangers alike. He is generally seen as the comic relief of the Straw Hats as well as the weakest member of the crew. Despite his cowardly disposition, he is unselfish, compassionate, and strives to become a great pirate as well as better himself. He also works hard to keep the crew safe and help his fellow crew members accomplish their own dreams as well as his own.
Usopp is one of the more sentimental Straw Hat Pirates, and cries or loses his temper in moments of emotional stress. At the start of the series, Usopp was an easily frightened, anxious, insecure, compulsive liar. Unlike Nami (whose cowardice is linked to just wanting to stay alive), Usopp's cowardice was the result of his fear and insecurity, especially when faced with uncertainty. Usopp is able to put aside his fear during more desperate times: despite being afraid, he faces those fears for the sake of his friends and people he barely knows.
Most of his lying was intended to make him feel better as Usopp is easily overwhelmed by his opponents, such as Aokiji, and used to run from them. Though some of Usopp's lies actually help and inspire people like Chopper and the dwarves of Dressrosa. He used to be the first to come up with an excuse to avoid doing something or to avoid putting himself in danger. One of the most frequently used excuses is that he gets a disease named, for example, "Can't-get-on-this-island disease". Before the timeskip, he also used to make up stories about being the captain, referring to himself as "Captain Usopp" when talking to Chopper (to impress him), opponents, or strangers (to scare them).
It is this which leads to his feud with Luffy - specifically his refusal to part with the ship he had come to love. This was the result of all his insecurities about his usefulness as a member of the crew culminating within him and finally exploding under the stress of having just been badly beaten by the Franky Family and then losing his ship. He was worried that since he was not as physically strong as Luffy, Sanji, and Zoro, he was just a burden to their crew. Though he is very intelligent and a talented sniper, he had trouble seeing his better qualities and his strengths until the fight at Enies Lobby opened his eyes. After said fight, Usopp was able to finally see his better half and realized that even though he was not as strong as the others, he was still quite powerful in his own right.
After meeting the giants Dorry and Brogy in the Little Garden Arc, Usopp began to want to travel to Elbaf one day and meet the proud warriors there. Usopp gave his first glimpse of understanding the ways of the warrior and the pride of a duel during the giants' battle. As a result Usopp often sees the Elbaf warriors he has met in his travels as sources of inspiration in his journey to become "a brave warrior of the sea".
Throughout Thriller Bark, many members of the crew fell victim to the effects of Perona's negative powers, causing them to become incredibly depressed to the point where they could not move. However, her power had little effect on Usopp, who got to his feet claiming that he could not become negative because he already is negative, even saying it in a brag-like way. After finding out about Ace's death, he developed the courage to escape and help out Luffy through the hardship or else he will not call himself a crewmate. Usopp shows an unusual lack of fear in his attempts to get off the island to rejoin Luffy, showing no hesitation in facing the giant beetle who was bigger than he was.
After the timeskip, Usopp becomes, to some extent, more confident in himself, especially in terms of his fighting abilities, and boasts that he has become a warrior. Prior to the timeskip, Usopp freaks out about joining his crew in the fight at the Human Auction House. However, on his return to the Sabaody Archipelago, he shows no fear of the Impostor Straw Hat Pirates despite them having guns and attacks them without hesitation, and then turns his back to them to talk peacefully with Nami. Later in the battle of Gyoncorde Plaza, when facing off against Daruma, an officer of the New Fishman Pirates, he is shown to be smiling, seemingly excited about his imminent fight, though at the time, he was under the impression that Chopper would be providing him with backup. He now comically smacks people (mostly Luffy) more frequently when they annoy him or say something stupid. However, now he is willing to stand and fight with the rest of the crew.
He is still reasonably frightened of danger that is beyond his ability though, such as Luffy and Zoro popping the coating bubble while deep under the sea or the White Strom, or when traveling on Green Bit when he was adamant that he and Robin stay close together. His "I-can't-go-on-this-island-or-I'll-die-disease" is still the same as shown when he did not want to go to Punk Hazard, even despite the fact he understood the strength of his crew members. His habit of lying also remains, as displayed on Green Bit, where he adapted quickly to the naive dwarves, and immediately proclaimed himself to be Usoland, descendant of the hero Noland, after discovering the connection between the two.
Even though he claimed to have graduated from the Weakling Trio after his return to Sabaody Archipelago, Usopp has shown to retain his cowardly personality especially when it comes to foes with a fearsome reputation. After Luffy formed an alliance with Law, Usopp was extremely pessimistic at the idea of making enemies out of Kaido. At Dressrosa, Usopp only wanted to destroy the SMILE factory without confronting the Donquixote Pirates even after hearing about the atrocities they committed. During Operation S.O.P. at the underground trade port, Usopp showed a moment of weakness when he was fleeing from Trebol and nearly abandoned the dwarves.
Usopp is always in favor of doing to things the "easy way". Whenever the crew is forced to take the high risk path, Usopp panics and loudly complains about it. When the crew learned about the Road Ponegylphs and how they could guide them to Raftel, Usopp suggested sneaking into the Yonkos' territory and getting the Ponegylphs' blueprints without needing to fight. After Luffy made a sour face of disapproval, he called him out for being childish.
Usopp has on a few occasions displayed a subtle perverted side of him, that is often not noted upon. There are four cases in which Usopp has revealed his perversion; two times during the Alabasta arc (when he saw Nami's naked body twice, the first time through Mr. 2 and the second time when he and the others peeped on her in the bathhouse), another during the Thriller Bark arc (where he ended up seeing Nami completely naked once again while she was in the bath, and pervertedly thanked her after seeing her), and the fourth time during the Fishman Island arc. The best example of this is when he, Zoro, and Brook are trapped in a suspended cage in Ryugu Palace and Brook explains his newfound ability to extend his soul over long distances. He also explains that his soul can travel through solid objects, including walls, to which he begins to have a small nosebleed, indicating that he used this ability to peep on girls over the duration of the timeskip. Usopp begins crying to Zoro, stating that Brook was, "making him jealous". Usopp (along with Brook) got very excited when Sanji showed off Nami's body on Punk Hazard.
He seems to have become more prideful in himself after Dressrosa, after he was ecstatic that he received a 200,000,000 bounty, when before, he would be terrified of any bounty he received.
Usopp is a member of the Heroes Coalitions and is part of the Super Sixth Squad. He also attends the Vanguard Academy as a student.
XP4 Heroes Coalition - Kick-Off!
In Chapter 5, Usopp, alongside his team - the Super Sixth Squad, are seen chasing after the Citrus City Parkour Thieves somewhere in Citrus City and managed to capture all of them.
XP4 Heroes Coalition - Neo-City Diaries
In Chapter 6, Usopp, Vector the Crocodile and Franky are seen cheering on Sonic the Hedgehog and Amy Rose dancing on a Dance Dance Revolution Arcade Booth in the lounger area of the Training Camp.
In Chapter 12, Usopp is seen riding an exercise bike in the Training Camp.
In Chapter 21, Usopp is seen with Nami and Levy McGarden in the courtyard of the Training Camp when Dan Kusou skateboarded passed them.
Usopp is an extremely skilled sniper. Since early in the series, he was shown to have inherited much of his father Yasopp's exceptional marksman skills. Usopp has outstanding marksmanship abilities with the slingshot, his favourite weapon. His skills when used in conjuntion with unique ammunitions such as the Firebird Star, Usopp can deal devastating damage in long range combat. In addition to his slingshot, Usopp also has great skill in using Naval Artillery such as ship cannons and the Gaon Cannon of the Thousand Sunny.
His marksmanship is nearly unmatched, accurately hitting Spandam and some Marines from a vast distance of over a mile out-distancing even the guns the Marines had with the wind against him. In order to stop Sugar a second time, he demonstrated his ability to calculate and predict trajectory angles, influence of wind and distance, and even incorporating booster shots into his projectile; thereby allowing him to hit his target located indoors, physically located too far away to even be visualized, through a small opening in a window.
Usopp also has extremely sharp eyesight, and has on more than one occasion seen or noticed things before his crewmates. Examples of this include being the first one to see Gekko Moriah inside the stomach of the gargantuan zombie, Oars, and being the only one able to see the harpy Monet watching them on Punk Hazard.
One of Usopp's prominent abilities is his resourcefulness and understanding towards engineering (such as easily understanding the tunnel networks made by Miss Merry Christmas). Prior to Franky joining the crew, Usopp served as the Straw Hat's sole unofficial gadgets and mechanics specialist. His creative and resourceful engineering has resulted in the creation of both the Clima-Tact and Kabuto which he can further modify with dials and pop greens. He also appears to be highly knowledgeable in chemistry, being solely responsible for manufacturing the highly innovative slingshot pellets, or "stars", that he uses for ammunition. An example of scientific knowledge is in his battle against Caesar Clown. He understood that even though Caesar Clown had the Gasu Gasu no Mi, therefore making him a Logia type, he would still explode if he was exposed to fire as he was still just gas. He also understood that a plan would not work as Caesar Clown was in control of the gases around him and that if he removed the oxygen from the atmosphere, the flame would no longer burn. For other more complex activities, such as acting as the shipwright for the Going Merry, he is largely inexperienced, as he was barely able to keep the Going Merry going doing patchwork repairs. As Franky pointed out, his skills are amateur and he barely knows how to use a hammer correctly for such jobs. After Franky joined the crew, Usopp gladly let him take over maintaining the ship, even agreeing to Franky's request to assist him. In return, Franky provided a workshop for Usopp to work on his gadgets and creations, something he is more at home with. Even Franky admitted that his skills in gadgets are incredible.
Usopp is also a highly analytical tactician with incredible ingenuity in battle, able to use deception and cunning strategies to fight and defeat enemies who are physically more powerful than him. In his battle against Chew, a fishman and an officer of the Arlong Pirates, Usopp threw a bottle of rum at him catching him off guard before Usopp destroyed the bottle and ignited the alcohol with a Kaen Boshi, setting him aflame before exploiting the chance to hit him hard with his hammer multiple times, defeating him.
While aboard the Puffing Tom, Usopp used a smokescreen to catch the CP9 off guard, allowing him to quickly grab Robin to escape, although the plan ultimately failed due to Blueno's Devil Fruit abilities and Robin's traumatic fear of the Buster Call.
Due to his ingenuity, Usopp can even defeat powerful enemies with Devil Fruit Abilities such as Miss Merry Christmas and Perona. In Alabasta, Usopp exploited Mr. 4 and his partner's teamwork against them by imitating Miss Merry Christmas's speech pattern. He took advantage of Mr 4's blind obedience to his partner command, resulting in Miss Merry Christmas taking the full force of Mr. 4's four-ton bat head on, defeating her with sheer tacticality. When fighting Perona, Usopp accurately deduced the true capabilities of her Horu Horu no Mi and correctly figured out that Perona was actually using Astral Projection, hiding her physical body inside a room instead of seemingly being intangible like a Logia.
After the timeskip, Usopp's tactical prowess significantly improved. On Fishman Island, he used different pop greens to implant a series of traps to gain an overwhelming advantage against an energy steroid enhanced Daruma, an officer of the New Fishman Pirates, and ultimately defeated him. He could stop Caesar Clown from escaping by surprising him with a pair of Seastone handcuffs that he fired at him, effectively negating his Logia powers. Usopp also has an uncanny understanding of psychological warfare. When Sugar regained consciousness and attempted to transform Luffy and Law into toys, he chose to exploit Sugar's new found trauma towards his tatabasco agonized face by having Kanjuro use his Devil Fruit to create the Bagworm, a doll shaped bullet in the visage of his Ganmen Bikkuri Bako, which he fired towards Sugar, effectively stopping her. In the One Piece Film: Gold, Usopp quickly thought of a counter measure against Baccarat's immense luck that she stole from her subordinates to gain an invincible advantage for combat. Usopp used a slot machine to fully deplete all the luck Baccarat stole, which allowed him to blast Baccarat with a SkullBomb Grass at point blank range.
While not at the same level as Luffy, Zoro, and Sanji, Usopp's endurance and willpower is considerably strong. After a major battle, Usopp tends to have severe injuries often caused by his determination to reach his goal. He will attempt to continue even with his injuries. A prominent example of his incredible durability can be observed when Usopp was hit in the face by Mr. 4's 4-ton bat, and smashed repeatedly through walls by Miss Merry Christmas, and not only survived, but was able to continue fighting. This has been seen more recently with their fight against the legendary Golden Lion Shiki where he was the only Straw Hat that managed to remain conscious after the battle, also during the Water 7 arc, He endured physical abuse from the Franky Family twice while trying to retrieve the stolen money. After being beaten up, Usopp managed to focus enough stamina to fight Luffy and later endured attacks from CP9 and the marines in Enies Lobby. In Thriller Bark, Usopp is tough enough to withstand the detonation of Perona's exploding ghosts multiple times and a ruthless beating from Kumashi, a bear zombie with immense strength, without losing consciousness. While heavily injured, he can withstand using the Impact Dial to blast the Hippo zombie despite the excruciating backlash that nearly broke his arm.
Usopp is also physically strong. During his fight against Chew, an officer of the Arlong Pirates, Usopp used his hammer and the element of surprise to hit Chew with very great force, sending the fishman flying at a considerable distance, and in a frenzy panic when Chew was about to regain consciousness, Usopp continued to hit him multiple times, leaving him with bloody bruises and finally knocking him out. In the Sabaody Archipelago, he could carry Zoro while running at full speed to flee from a Pacifista.
After two years of hard training with Heracles, Usopp's overall strength and endurance greatly increased. In the cold regions of Punk Hazard, he was able to swim in freezing cold water with only minimal discomfort and keep himself afloat while carrying both Luffy and Robin to prevent them from drowning. When he was attacked by a drug enhanced giant child, Usopp got back up almost immediately and prepared to attack. He was then suffocated by Caesar Clown with his Gasu Gasu no Mi abilities before taking a direct attack from Caesar's "Gastanet" only to come out of the massive gas explosion with a few bruises.
Another one of Usopp's attributes is that he is a fast runner, which makes him an evasive fighter. In battle, Usopp uses hit-and-run tactics and works best as part of a team where there are more physical fighters to watch his back. This is due to the fact that he is so high-strung and jumpy, and he often gives into his basic survival instincts: fight or flight (usually choosing flight), although this seems to have changed after the timeskip where he is shown to be more confident in his abilities.
Usopp has awakened his Kenbunshoku Haki during the latter half of the Dressrosa revolt, as he was able to see auras of Luffy, Law, and Sugar, who were in the royal palace, from the old King's Plateau near the Corrida Colosseum. With this, he was able to pinpoint Sugar's location and snipe her down from such a distance. Usopp does not yet have control over it as he just awakened it during his attack to knock out Sugar.
Usopp's weapon of choice is a slingshot which he used in combination with a variety of pellets for long-range combat.
Usopp has developed other attacks unrelated to projectiles, though they are mainly jokes. These include the 5 Ton Hammer and others. After the Skypiea Arc, he has started using Dials for attacks such as using the Breath Dial to house explosive gas, using the Flash Dial to blind his foes, and using the Impact Dial to absorb and return blows.
Usopp improves his sight and/or focus with special goggles. He purchased an upgraded pair in Loguetown, but the actual scene of him purchasing them was cut out in the 4Kids dub. The scene was also absent in the original manga due to a lack of room. Since the timeskip, he has discarded those goggles, and gained a new pair which he typically wears around his neck.
Ginga Pachinko - His first slingshot also known as the "Ginga Pachinko", was his primary weapon for combat, and he had many different types of ammunition in which he carried inside a large shoulder bag of his. He also often uses eggs in order to blind his opponents and rocks whenever he runs out of ammunition (before the timeskip).
Kabuto - In the Enies Lobby Arc, Usopp introduced a new weapon, the "Kabuto", his second slingshot with five bands connected to a long staff. It has much greater power than his normal slingshot because it is powered by Skypiean Dials. Its range is enormous, and Usopp can use it to strike individual targets quite accurately from seemingly impossible distances over a mile. The exact workings of the Kabuto are unknown, except that the five bands increase stability (and thus range), and the Dials in the instrument add spin to the ammunition similar to rifling to increase damage and accuracy, as well as allowing Usopp to choose a variety of different Dial effects to add to each shot. Usopp explained some of the workings of Kabuto to Perona during their fight, but was interrupted before he could finish.
Kuro Kabuto - After the timeskip, he uses a new slingshot called "Kuro Kabuto", which retains the five band design of the original "Kabuto". The only immediately clear difference is that it is colored black and has a smaller size (whereas the first Kabuto was a staff, the new one is nearly the same size as his original slingshot).
Grow up Kuro Kabuto - His new Kabuto also has the ability to take on a more powerful and larger form that he calls "Kuro Kabuto Chomping Grass". After being given water, it eats up anything in the immediate area, such as rocks and boulders, to use as ammunition. This technique allowed Usopp to capture Caesar, along with Buffalo and Baby 5. He can expand it to an even larger size which he dubs "Super Grow Up Kuro Kabuto" which is useful for particularly long range attacks.
Pop Greens - After the timeskip, Usopp is shown to be very adept in using Pop Greens, as shown when he defeated some of the Impostor Straw Hat Pirates by creating a carnivorous plant that resembled a monstrous venus flytrap with tendrils. During the Fishman Island Arc, he also manages to save the crew and the Thousand Sunny from being crushed by boulders by using Pop Greens to grow sea weed like plants to trap the boulders, and again, when they encountered the New Fishman Pirates in the Ryugu Palace, he used a giant flower with a terrible smell to deter them.
In another battle with some of the New Fishman Pirate lackeys, Usopp is also seen using a particular type of Pop Green that makes bamboo shoots erupt from the ground, impaling or gouging his enemies. Later in a fight with Daruma he shoots a special exploding Pop Green into the tunnels made by Daruma's teeth, which explodes in the shape of a skull. He later uses one that transforms into a giant wolf, with the bulb that it grew from acting as its nose, which releases a stunning shockwave that is 3 meters in diameter, to finally defeat Daruma.
During his trip to Green Bit with Robin, Law and Caesar, Usopp's Pop Greens have been shown to be powerful enough to take out a full grown adult Fighting Fish.
Usopp has also been shown to be able to catch opponents off guard by using the Pop Greens in intricate ways. Also while Pop Greens are useful for battle purposes, some can also be used for utility functions (likes boats and paddles), as seen in Punk Hazard.
He keeps a small garden on the Thousand Sunny for growing more Pop Greens, in order to maintain a continuous supply of seeds.
- Usopp's name is possibly based on "Isoppu", which is the Japanese pronunciation of Aesop, the ancient Greek fabulist. Considering that uso means "lie" in Japanese, the name Usopp can be taken as a portmanteau name between uso and Isopp, since Usopp is both a liar and a storyteller. The name is also a Japanese pun in that saying "Ore wa Usopp!" can mean either "I am Usopp!" or "I am a liar!" because Usopp's name is written using Katakana characters and not Kanji.
- It is possible that Usopp's long nose was inspired by the fairy tale "Pinocchio", as Pinocchio was a wooden puppet whose nose grew longer whenever he told a lie.
- Usopp is the only Straw Hat who is not part of the Monster Trio to have awakened Haki.
- He, Luffy, and Sanji claim to have never fallen ill, and thus do not know what it feels like.
- Usopp's nose is a little longer than Kaku's.
- Usopp's favorite foods are pike from an autumn island and other fish of the season. His least favorite food is mushrooms because he got sick once.
- Usopp also likes ice cream, the same as Luffy, Chopper, Robin and Brook.
- Usopp's favorite dish to cook is fish and chips.
- Usopp's favorite type of island and season is summer on a autumn island.
- Usopp's specific number is 04.
- Usopp's specific color is yellow.