Nisa

Nisa is a character from the Hyperdimension Neptunia games.

Nisa is Gamindustri’s self-proclaimed Keeper of Justice who appears in times of crisis, which is usual when Neptune & her party least expect it. Nisa is training to become a brave and passionate hero, but she seems to lack information gathering skills and has trouble ignoring comments on her most sensitive areas.

When certain requirements are met Nisa will join the party as a so called “guest”, with her special ability being to see the Market Shares on each landmass. If unlocked with the DLC“Nisa Battle Ticket”, she becomes a fully playable character whose dungeon ability is "Monster Call", like Compa.

In the AWA fics, Nisa is a student at the AWA Academy.

Appearance
Nisa is a fair skinned girl with deep blue eyes (that turn yellow when angry) and matching hair that appears to be very long, but is worn up with a few long, loose curls. She has a pair of black goggles worn in her hair, like a headband. She is very flat with measurements of 74b, 57w, and 80h. She only weighs 44kg and is about 158cm tall. Her cup size is marked as AAA, making her the smallest in the cast. She is often shown with a fanged tooth.

Nisa wears a black, revealing body suit with the zipper worn below her belly button and bandaging worn around her chest. It has thin red and blue lines on the side and is worn with big cuffed, gray gloves and matching boots. Also worn is a long red flowing scarf, a prinny-like backpack, an a gray and gold pouch strapped to her leg.

Personality
A heroine of justice who usually always appears at the crime scene in order to defend someone or save others. Usually a nice, kind girl who is rather perky and full of energy, Nisa can turn utterly violent when she has to deal with people mocking her lack of breasts. She is sensitive about such a thing and thinks that her lack of breasts doesn't make her any less of a heroine, though others beg to differ. This usually resulting in them being beaten to a bloody pulp until they either run away or apologize. The only person to get away with saying such a thing was Compa, who innocently was about to call her "flat", but upon realizing this she hurriedly changed the word to "flattering".

If someone else manages to save the day where she is currently about to work her heroine work, she never seems upset and simply compliments them and congratulates them for helping. She even considers Compa to be a sidekick in a sense, as she was the only of the group who was really excited about it. Neptune was also, but IF was the one to keep thinking it was a bit.... weird.

While she does like the group, Nisa kept insisting that she fights solo until she learns of the group's goals in which she decides to join them then. She still runs off to do some justice keeping on the side, however.

She gets along well with Blanc, who is also mocked due to her lack of breasts. She also gets along with Noire, who had revealed she attends the special conventions at Planeptune. Noire seemed excited to have a friend to go with now, until Nisa explained she was part of the security team. This left Noire sad and she left, leaving Nisa to wonder if she doesn't have friends. She is envious of Vert's breasts and the fact that she doesn't gain weight regardless of how much she eats. She doesn't interact with Neptune much in the first game, but they seem to be much friendlier to each other in Mk2.

Abilities
Nisa is almost a complete clone of IF except with some changes.

She has lower defense, but can be just as fast. Her best combos hit hard and fast while also costing less AP so she can build up her SP at a much quicker rate. She also has more buffing skills and their attack power is about the same, although her combo abilities are clearly superior; she can deliver up to 16 Rush attacks in a single turn (19 including the EX Finisher) given enough AP, a feat that no other girl in the game has managed to surpass save for Nepgear. She moves just a little less than IF but can still get to the enemy fairly easily. She has a special move with Nepgear that involves the two dropkicking an enemy.

When it's settled, Nisa can hold her own in combat, but she still can be overshadowed by IF. Choose the one you are most comfortable with. There is also a special move in Hyperdimension Neptunia MK-2 where she sacrifices a giant prinny for a weapon after running out of projectiles to throw at the target.