Lilica Felchenrow

Lilica Felchenrow  is a playable character in the Arcana Heartseries, who made her debut in the first game.

She is a carefree, rollerblading half-demon girl who loves pranks and having nothing but fun. She is best friends with Yoriko Yasuzumi and happens to be responsible for pressuring her into summoning Mike.

Het Arcana is Tempestas, the Arcana of Wind.

In the AWA fics, Lilica is a student at the AWA Academy.

Appearance
Lilica is a fair-skinned girl of mixed races. She is half human and half demon and is said to have inherited the looks of her father. She has bright blue eyes, pointed ears, and small fanged teeth. Her hair is blonde and worn in messy pigtails each held by a red ornament to match her looped earrings. She has a small pair of dark purple bat wings.

Lilica wears a gold sleeve-less parka with it's zipper entirely down to the bottom to show off the front of her torso, including the bright purple tube top she wears. She wears a matching purple collar and spandex shorts. On each elbow and knee she has royal blue pieces of material with metal on them, acting as elbow and shin pads. She wears matching fingerless gloves. Her skates are metal with pointed toe and red pieces accenting them.

In one image, Lilica was shown in a brown and white school uniform. It was implied that she wears all of her tops opened, as she was shown repeating it here.

Personality
Lilica is a care-less about everything girl. She always makes plans to have fun and would rather shirk off of any responsibilities or work to see to it she does. As a result she can come off annoying to some, due to her interest in pranks and the fact she lacks empathy. She does care about Yoriko however, and adores her father to death - to the point of having a father complex that she does not see anything wrong with.

Oblivious to everything other than herself, she can seem to be a bit selfish and enjoys tormenting others. She refuses to cooperate with others and despite her anti-work lifestyle, she somehow manages to follow through with whatever she promises to do.

With her gestures and nature, Lilica can come off as being flirty and has no problem discussing topics that would make others uncomfortable.

Throws

 * Lilica Grab - Lilica grabs you by the neck with her legs and flips you over.
 * Lilica Launch Grab - Lilica hits you and then kicks you up in the air. If you followup the throw, the damage scaling automatically starts at 50%.
 * Lilica Air Grab - The same as her ground 4/6A+D throw, but in the air.

Normal moves

 * Lilica Low Punch (Can Jump Cancel) - Lilica crouches and punches while looking really angry. This is a fast low jab that acts as the standard fast low for close range. A basic starter for combos.
 * Lilica Low Kick (Can Jump Cancel) - Lilica gets really low to the ground and hits you with the tip of her rollerblade with her leg extended as far as it can go. This move is another really good starter for combos, as it has long range, is quite fast, and Lilica goes really low to the ground, sometimes going under many standing moves.
 * Lilica Blade Trip (Knockdown) - Lilica gets on the ground and does a double kick trip with both of her legs. This is her trip, you can homing cancel this forward with most arcana's and go into your Lilica Loop combo from this. Beware that the recovery time for this move is quite slow, so if the opponent activates their arcana in the middle of Lilica doing the trip, they can hit her before she recovers. You can also cancel this into her 623 Flash Kicks without having to use a homing cancel.
 * Lilica Punch (Can Jump Cancel) - Typical Standing Jab, looks the same as her 2A but standing. After clashing with the opponent in the air if Lilica is on the ground, this move is essential. It is also essential for doing her normal loop combo from 2C HC6, and her corner combos that involve running up and doing 5A 5B Flash Step combos.
 * Lilica Kick (Can Jump Cancel) - Lilica turns around and hits you one of her legs extending. This move has many many different uses. If the opponent is activating their arcana when you're doing 2A2B2C and punishing 2C, try doing 2A2B5B2C to get the opponent to activate on the 5B instead of the 2C, which will leave Lilica safe. You can also cancel this move into her 236/214 Accel Slide series, and do what is essentially the same as an instant cancel. This allows you to combo this move in the corner many many times over. In addition, this move can combo into her 236a~C Heel Kick which is how you start her standard bread and butter combo. This move is also very useful for starting clashes as it has many active frames that it'll clash with moves the opponent is doing.
 * Lilica Axe Kick (Can Jump Cancel) = Lilica does a 2 hit kick straight down. This move has less range than 2C, but it recovers faster, so the opponent cannot punish it with an arcana activation. In addition, for arcana's that do not have a standard 6D homing cancel (Time and Earth), you can use this to start her combos because 5C combos into 236a~B 236C, at which point you can homing cancel in the air there to continue comboing.
 * Lilica Air Palm (Can Jump Cancel) - Lilica hits diagonally down with her palm in the air. Super good quick air move. The range is a bit lacking, but for the speed and the use, it's really a good move.
 * Lilica Air Kick (Can Jump Cancel) - Lilica extends one of her legs forward in the air and kicks. The move hits below her, forward, and even behind her, as it can cross up. Its very very useful because it's not only quick, but it has really good range and can be used as a crossup. Use often.
 * Lilica Blade Air Slam (Can Jump Cancel) - Lilica extends one of her legs at a 45 degree angle down. If you hit an opponent in the air with this, it slams them down to the ground. This move also crosses up. Its a pretty useful alternative to j.B, but it pushes the opponent a bit far away on hit, so be careful you don't whiff moves trying to do a combo.

Command Normals

 * Lilica Legs Long Kick (Chargable, Wallslam) - Lilica winds up and extends one of her legs forward as far as it can go. Unblockable in air, really long range, and on hit will send the opponent flying at the wall. However, Konoha can duck under it, and it is quite slow.
 * Lilica blades Launcher (Chargable, Launcher) - Lilica sits on the ground and kicks up. Also unblockable in the air, and surprisingly fast and long range for a 3C. Charging it all the way is also quite quick and not always easy to stop.
 * Lilica Forward Sliding Kick (Can Jump Cancel) - Same animation as her 5B, but she moves forward when doing it. Useful for clashing.
 * Lilica Backwards Sliding Kick (Can Jump Cancel) - Same animation as her 5B, but she moves backwards when doing it. Useful for clashing.

Special Moves
Tornado Edge - Lilica Flash Kicks (Can be done in the air) Flip Through - Lilica Air Grab Axel Slide F - Lilica Accel Slide F Axel Slide B - Lilica Accel Slide B High Pressure - Lilica Flash Step Quick Air - Lilica Jump Wall Step - Lilica Wall Bounce Speed Blade - Lilica Slide Heel Cutter - Lilica Heel Kick
 * This is one of her most useful series. The first initial hit acts as a dragon punch type move, where she kicks up with her rollerblades. However, instead of only having one, you can do it 3 times. The second kick is always the same, but the third kick changes depending on which button you press. 236A as the last kick has Lilica kicking the opponent straight up one more time, which is the most useful for continuing to combo them with homing cancels afterwards. The 236B ender is the most useless as it just kicks the opponent forward against a wall. The 236C ender is also useful as the ender if you're not going to finish your combo because it kicks the opponent down to the ground. You can combo these after 2C, after you do an air combo, you can end with this series into her 236A+B super as well for high damage. You can even do this move after you tech on the ground to hit the opponent if they try to wake you up. In Arcana Heart FULL!, the move was changed so Lilica does not fall straight to the ground after recovery, but can move around in the air and block as she wishes after doing the move, which is a huge improvement. Essentially, this move allows you to make long air combos which many other characters are not capable of doing without the help of an arcana.
 * Lilica does an air somersault and depending on which button you push depends on the angle that she flies down on after the somersault. If it's blocked, Lilica bounces off and you can move and do what you want. If it hits, she will flip the opponent over similar to her normal 4/6A+D grab. You can hit the opponent on the ground after that, as well.
 * Lilica glides forward on her rollerblades. Useless on its own, but the followups are what makes this useful.
 * Same as the Accel Slide F, but just backwards.
 * Lilica stops the slide and recovers instantly. There is a small green shadow that appears. You can do this instantly from donig either accel slide. This means that you can cancel certain normal moves into her Accel Slide and then from that, cancel into the Flash Step, giving a much faster recovery than you would normally have from the moves you do. This allows for combos that are not possible without the Flash Step. If Lilica is at a wall, instead of doing 2C HC6 5A 5B 236A~C (which one might normally do in the middle of the screen for her combo), she can do 2C HC6, 5A 5B~214A+C 5B~214A+C run up 5A 5B~214A+C etc. That is not the only possibility. She can do 2A 2B on block, and then 236A~A+C right next to the opponent and then throw them instantly. Flash step is a huge part of Lilica's advanced gameplay. If you're just beginning, you don't need to worry about it too much, but be prepared to use it often at high levels of play.
 * After her 236 Accel Slide, the Accel Slide 236B LoliSlide (see below) or the Accel Slide 236C Heel Kick, she can do 236A and do a command jump that isn't very different from a normal jump forward. The usefulness for this comes in a couple of ways. First, you can do the low slide, and if the opponent blocks, you can do the jump and then mixup your next air attack on them. Also, after doing a successful bread and butter combo that ends in the Heel Kick, you can do 236A j.B double jump j.B j.C, for example, to finish off the combo.
 * During Backwards accel slide only, if you do 236A, lilica will jump to the wall behind her and then take a huge leap forward from that wall. Not all that useful, but can be used for tricks every once in a while.
 * During Accel Slide, or the Accel Slide 236C Heel Kick, if you do 236B, Lilica will do an animation similar to her 2B, but will go very far forward at the same time as doing it. Unlike the 2B, however, if it hits, it will trip the opponent. This combos into 236C, so doing Accel slide 236B 236C will indeed combo the opponent. Also, for her normal bread and butter, it involves getting the Heel Kick to hit, and then after that, you do the 236B slide and whiff it into another 236C Heel Kick which will hit the opponent. You can do this instantly if you do 236a~B.
 * During Accel Slide, or the Accel Slide 236B LoliSlide, if you do 236C, Lilica will take a giant leap forward and end with a heel kick. This move does a lot of damage, and it is very easy to both combo from, and combo with. It has huge range, so the surprise factor can cause major damage to the opponent if they're not careful. It is essential in her bread and butter combo that was explained briefly above. Similar to above, you can do an instant heel kick if you do 236a~C.

Super Moves
Hurricane Spiral - Lilica Flash Kick Super (Can be done in the air) Cyclone Storm - Lilica Maximum Spider
 * The first hit looks the same as her 623 flashkick. If the opponent blocks it, then she just falls to the ground. If the opponent does not block it, then she does a 4 hit flashkick barrage that ends with her kicking the opponent to the wall similar to how her 236B ender looks. This super is VERY useful and you will find yourself using a lot of meter for it. This super combos after just about every attack Lilica has, both on the ground and in the air. After you hit with the first hit, you can Homing Cancel down and Heel Kick the opponent and combo them for a LOT of damage. In the air, it also does a lot of damage if you end with it compared to what other characters can do, or what other characters supers in the air do.
 * Lilica jumps to the wall behind her and then shoots down/forward. If blocked, she bounces off the same way she does from her air 214 series. If it hits, she does a 10 hit combo. It's possible to combo after, but its diffult and not very practical. This move isn't used too often, as it cannot be comboed into easily and you have to somewhat hope to just randomly have it hit. A couple of uses are for when your opponent cannot block, such as when they activate the Earth Arcana, but for the most part, you don't need to use this move.

Trivia

 * Her official color is Cyan.
 * While Yoriko has been compared to Tessa and Peach, Lilica, as the friend has been compared to similar characters, these being R. Mika and Daisy, from the same series.
 * In one year, she was able to save enough money to install the ether-motors on her skates.
 * Lilica is regarded by most to be one of the most difficult characters to play as.
 * She lives with her father.
 * Her rollerskates are named Wilde.