Jotaro Kujo

Jotaro Kujo is the protagonist of Stardust Crusaders. He appears prominently in Diamond is Unbreakable, briefly in Vento Aureo, and again in a key role in Stone Ocean. Jotaro is the third and most recurring JoJo of the JoJo's Bizarre Adventure series.

Jotaro is a biracial (half-Japanese) delinquent who lives an ordinary life until the Joestar Family's old enemy, DIO, returns. Seeing his mother Holy falling ill because of DIO, and heeding his grandfather Joseph Joestar's call, Jotaro travels to Egypt in order to save his mother and stop the Vampire once and for all.

Wielding the incredibly powerful Star Platinum, Jotaro is the first JoJo introduced with a Stand, and is among the most well-known characters of the series.

Appearance
Jotaro is canonically established as a tall (195 cm/6'5"), attractive and well-built man, even as a teenager. He has dark hair that constantly blends with his hat, a strong jaw, bold eyebrows and green eyes. He also bears a mild resemblance to his great-great grandfather, Jonathan Joestar, and his grandfather, Joseph Joestar when he was young.

The superficial theme of Jotaro's attire changes in each part. His trademarks are a visored, ornamented cap, torn at the back and blending with his hair, and a roughly mid-calf-length coat with a standing collar and chains attached. His attire was influenced by Babel IIW, a famous manga of a boy in a gakuran having an adventure in a desert.

Personality
Jotaro is introduced as a rough delinquent, but he has a gentle heart, and is loyal to those he likes. He is highly perceptive, intelligent and quick-witted while keeping a perpetually cool, slightly neutral or disinterested attitude.

Jotaro's most noticeable trait is his seemingly aloof nature. He is a quiet individual, often satisfied with expressing himself in short phrases. His bio explains that he thinks anyone can tell his emotions just by looking at him, and probably thinks further effort in portraying how he feels to be a waste of time, making others tend to perceive Jotaro as callous.

Jotaro is both fierce and gentle, showing these traits in various scenes, from the fight with N'Doul, to the encounter with the D'Arbys. One shining example is how he spared Noriaki Kakyoin instead of killing him outright, even putting his own life on the line just to save the young man from DIO's deadly slavery. Despite refusing to show it explicitly, Jotaro loves his mother and respects his grandfather Joseph. Jotaro's impetus for going to Egypt is Holy's life being put in danger by DIO's Stand, and he flew into an uncharacteristic rage when the vampire desecrated the corpse of his grandfather, before apologizing to Joseph's spirit (who had previously warned Jotaro not to succumb to anger).

During his journey to Egypt, Jotaro attached himself to his companions, and through several small gestures expressed his friendship towards them, culminating with a hug with a departing Polnareff. Signs of him loosening up were also shown where he occasionally (but not often) smiles, such as when the group made fun of ZZ, and at one point he even laughs alongside Kakyoin and Polnareff upon discovering the Sun's weakness.

Jotaro hates people who hurt women or children in a fight, even if the woman or child in question is evil, and will be especially violent toward them; one example of this is his beating of Steely Dan, which was partially motivated by Steely Dan killing Enya the Hag. However, Jotaro doesn't show mercy to evil women and will if need be severely beat them, such as when Midler attacked it and he busted her teeth through her Stand.

Jotaro is an extremely cool individual, able to keep his composure in even the direst situations. The best example of his coolness would be against Daniel J. D'Arby, playing a dangerous game of poker during which he successfully bluffs the expert poker player into folding even if he didn't know what cards he had and wagered the souls of every companion and ally involved. While he was shown to be mildly anxious when something unanticipated happens, Jotaro almost never goes as far as to lose his cool.

Moreover, Jotaro is blunt and foul-mouthed, having no problem being insolent towards his mother or any other authority figure. The teenager favors witty one-liners, often ridiculing whoever is the target of his quips and offering absurd reasons for his feats. For instance, he took the time to tell DIO the reason he lost was that the vampire "pissed him off". Whether Jotaro does take himself seriously or is just having fun when using his one-liners is left unanswered. Nonetheless, Jotaro has shown a modicum of respect to the occasional enemy Stand User, praising N'Doul for having been formidable enough to manage to knock his hat off his head and commit suicide to help DIO, then listening to his speech about his devotion and finally burying his corpse in the desert. Moreover, he noted how Daniel J. D'Arby was dangerous and compared him favorably to Telence, stating that Daniel would have spotted an obvious ploy which tricked Telence.

Jotaro is interested in a large range of subjects, such as sumo or the TV series Columbo, from which he claims to have acquired his deductive skills. Several hobbies indicate that he has an intellectual side, which would result in him becoming a marine biologist by part 4.

Awkward and doting girls chasing him (both at his school and throughout his journey) annoy Jotaro, who ignores or rudely drives them away, particularly when they begin to fuss or bicker. However, he seems to care about children. When Anne accompanies them on his journey, he never yells at her and even protects her from enemy Stand Users, and also watches over her in a similar fashion to an older brother despite being visibly annoyed by her antics. When he takes an ice pop from a young boy, he tells the boy that he will buy him a new one.

Jotaro also has a quirky, particular fashion taste and attachment to his clothes, from refusing to cut off parts of his pants when the school nurse asked him to to buying clothes to replace the ones that were destroyed after his fight with ZZ with exact replicas as pointed out by Joseph. When he first trades blows with DIO, he specifically points out how the fight tore a hole in his pants, whose high price is openly noted. He also has an attachment to his hat.

Abilities

 * Main article: Star Platinum

One of the strongest Stands in the series, Star Platinum possesses superhuman senses, strength, stamina, accuracy and speed. Like other physically-powerful (or Close-Range) Stands, Star Platinum suffers from a narrow range of activity; active only within a 2-3 meter radius from Jotaro.

It is similar to DIO's The World, and, as it turns out, can likewise be used to stop time, an ability revealed at the very end of his fight with DIO.

The Tarot card The Star, after which it is named, symbolizes hope, above all.

STAR PLATINUM: THE WORLD
 * Main article: Star Platinum: The World

This evolved version of Star Platinum appears near the end of Stone Ocean.

This is the highest form to which Jotaro is shown to develop his Stand. SP:TW can stop time for as long as 5 seconds. It is stated that it can freeze time for longer, but 5 seconds is the limit for human endurance under stopped time.

MASTERY

Jotaro is extremely proficient at using his Stand, which is facilitated by how powerful it is in the first place. The student is capable of exploiting the basic abilities of a Stand to channel Star Platinum inside his body for better protection or only conjure a part of it for stealth. He is also imaginative in using its physical prowess, using it to punch through obstacles at its most basic, but also stretch it for extra range, lift heavy objects, or more ridiculous ideas like using Star Platinum's lungs to neutralize Justice.

Since he lacks the stamina, Jotaro only stops time with parsimony. He mainly uses it for defense, using the extra time to defend an ally or avoid attacks, and has only occasionally used timestop for offense.

PERSONAL

Intelligence: Jotaro is an adept tactician, using a mix of straightforward brute force and unexpected tricks to prevail. Thanks to Star Platinum tremendous strength in all regards, Jotaro can either force his way out of any tough situation or use unexpected feats of strength such as tunneling his way toward an enemy or using his lung capacity to neutralize a fog Stand. Jotaro has occasionally used the environment to his advantage, filling his clothes with thick books when expecting DIO to use projectiles against him, or taking full advantage of The Fool's glider to approach N'Doul.

The years have only increased his wits, and in Part 4 and 6, Jotaro demonstrates a methodical and vigilant sense of observation, watching his environment to anticipate the enemy's moves and attacks, and having a good grasp of the general mechanics of Stands to better identify a Stand's weaknesses.

Jotaro is a good trickster although not on the level of Joseph. He is an accomplished bluffer, and use the enemy's own vigilance against the formidable Star Platinum to psych them out, forcing D'Arby to fold in a game of poker he had all but won or tricking DIO into underestimating Star Platinum's ability to move in the stopped time. He also provoked Forever into entering the range of Star Platinum to defeat him.

Knowledge: It is implied that Jotaro has accumulated a considerable amount of varied knowledge. At the beginning of Part 3, in his cell, in order to understand his Stand, he had collected a number of books on the theme of the paranormal. In Part 4, it is revealed that he specialized in marine biology; and he briefs Josuke skilfully for the task of hunting two Stand-wielding rats.

Strength: While not nearing the levels of superhuman strength possessed by his Stand, Jotaro himself is still notably strong, and has been for a long time; even when de-aged by Sethan, he was able to deliver a painful punch against a full-grown man.

Toughness: Jotaro is naturally confident and intolerant to suggestions that he should defer in any way, backed up by his own strength as well as that of his Stand.

Cigarette Trick: Jotaro is supposedly able to hold up to five lit cigarettes in his mouth, lit side inwards, and drink juice without putting them out. Oingo failed to replicate this technique. However, this trick could be false.

Bluffing: During both the Telence T. D'Arby and Daniel J. D'Arby arcs, Jotaro won through an impressive ability to bluff, as seen by his refusal to look at his cards when playing poker with D'Arby the Elder, and having the confidence to rely on Joseph Joestar to pick up on his signal by announcing his pitch against D'Arby the Younger.

SECRET TECHNIQUE

The Joestar family's "Secret Technique", running away, is usually utilized as a last resort. It is used by Jotaro in the series during his fight against Rubber Soul.

Trivia

 * His catchphrase, "Yare yare daze" has no direct translation but is usually translated to the effect of "Gimme a break." It can also mean "Well well well..." or "Alright, alright...", since "yare yare" commonly translates to "Oh well..."; It is generally an expression of boredom or exasperation. In the official Viz Media translations, the phrase is considered cursing and is censored. In the official Shonen Jump Advanced manga series he is seen saying "Give me a !@$&*# break..." and the English dub of the OVA translates it as "What a pain..." In the Crunchyroll subs, it is translated as "Good grief". In the English dub of the 2014 series, it's translated as "What a pain (in the ass)" as well as "Give me a break".
 * All Star Battle gives Jotaro the mellow version of this catchphrase, dubbed as "Man, what a pain." His daughter gets the dirtier cuss-like variant, as dubbed: "Man, give me a (*&*%^*&^ break!"
 * Jotaro's family name Kujo (Kūjō) was initially written as (which sounds the same).
 * Jotaro has two unique lying-down sprites when he is knocked down or K.O'ed in the Capcom fighting game. When he is merely knocked over, he is leaning on one side of his body, slightly upright. When defeated completely, he lies flat down on the ground.
 * In ASB, he merely crumples on the ground and does not lie down, showing signs of struggling, even when "retired" from the match.