Sophie: Artes

This are a list of Sophie's attacks:

Base Artes
Shimmering Cut - Sophie will either punch an enemy with a spin to a side or forward.

Triple Strike - Sophie delivers three quick punches with her right fist. In Tales of Graces, this arte is effective against spirits.

Dragon Dash - Sophie leaps slightly into the air and performs two horizontal kicks. In Tales of Graces, this arte is effective against dragons.

Eagle Dive - the user to jump above the enemy before rapidly shooting into the ground with powerful force, usually with the knee or foot first. This creates a short-range shock wave in the air, while setting the character up to continue the combo with a ground-based arte. The initial jump can be canceled if the user is already in the air when they activate it, or if the user links to it from any anti-air attack.

Double Moon - user performs two rising front-flips that emit crescents with each upward kick. In Tales of Graces, this arte is effective against nova enemies.

Demolition Drive - Sophie first charges at her enemy, then assaults them with a series of punches. In Tales of Graces, this arte is effective against fiends and nova enemies.

Bladerang Hurl - Sophie spins counterclockwise with her right arm extended and purple energy trailing behind it. She then performs a curved punch to the left, sending an arc of red energy ahead of her. This arte is one of a series of artes that draws inspiration from the fighting styles of Sophie and her friends, this particular one from Malik Caesar.

Rapier Rush - Sophie's body briefly covers with white light, initiating a guarding stance ready to counter any enemy attack. If she is attacked, she counters with a charging hit. This arte is one of a series of artes that draws inspiration from the fighting styles of Sophie and her friends, this particular one from Richard.

Master Artes
Lucent Palisade - Sophie spins nearly horizontally, emitting light with her gauntlets that later travels a short distance ahead of her in the form of a wall. In Tales of Graces, this arte is effective against spirits and nova enemies.

Beast - the user slams the target with extreme force, creating a blast of energy in the image of a lion's head, which forces all nearby enemies to be blasted away and knocked to the ground. This is an effective arte to clear mobs when surrounded by many enemies because of its power and force. It is usually one of the first artes that a character acquires that can cause enemies to be knocked down.

Sword Assault - Sophie bends as light focuses on her, then charges at her enemy, leaving a trail of light in her wake and slashing her right gauntlet widely to the right. It also grants her one stack of Iron Stance. This arte is one of a series of artes that draws inspiration from the fighting styles of Sophie and her friends, this particular one from Asbel Lhant.

Dagger Splash - Sophie leaps into the air with acrobatic grace and throws purple rays of light in an arc. This arte is one of a series of artes that draws inspiration from the fighting styles of Sophie and her friends, this particular one from Cheria Barnes.

Dualblade Spin - Sophie performs a series of rising spin-kicks, the final kick emitting a small vertical stream of purple energy. This arte is one of a series of artes that draws inspiration from the fighting styles of Sophie and her friends, this particular one from Hubert Oswell.

Arcane Artes
Reaper's Toll - the user pushes forward with their palm to strike the enemy, then blasts them with a powerful force, pushing it away.

Piercing Blast - Sophie leaps into the air, briefly gathering energy into her hands that she later fires at her target in the form of a laser. In Tales of Graces, this arte is effective against nova enemies.

Spirit Rush - Sophie draws her right hand back briefly, charging green energy into it, then quickly punches it with her right fist at the enemy, releasing a stream of light-blue energy following by a quick left punch that also releases a stream of energy. In Tales of Graces, this arte is effective against spirits and nova enemies.

Sundering Fury - Sophie first leaps into the air, then charges at her enemy, striking it. She then leaps again and performs a front-flip that sends a shock wave in front of her. In Tales of Graces, this arte is effective against humans and nova enemies.

Angelic Ascent - Sophie leaps into the air as white wisps spiral around her. She then straightens, an image of open wings appearing on her back, and a round, white circle appears on the ground below her, firing streaks of light upward. In Tales of Graces, this arte is effective against birds and nova enemies. In Tales of the World: Radiant Mythology 3, this is her only element-oriented arte, dealing Light-elemental damage.

Shotstaff Blast - Sophie aims her right fist at her enemy, charging it with pink energy. She then fires a bullet that explodes upon impact with the enemy, and she is thrown back a bit by the strength of the bullet she shot. This arte is one of a series of artes that draws inspiration from the fighting styles of Sophie and her friends, this particular one from Pascal.

Magic Artes
First Aid - First Aid has appeared in most of the games in the series as the most basic healing spell that support-based characters can learn. Its low TP cost and casting time makes it useful early in the games, but later healing techniques can be more effective due to either increased strength or group healing ability in one cast, despite their higher costs.

Heal - This spell is most commonly learned as the intermediate-level healing spell that a character obtains after mastering First Aid. Heal is used to heal a moderate amount of HP to one ally for an increased TP cost and incantation time.

Rejuvenate - Rejuvenate is a healing spell that revives a knocked-out ally with a small amount of HP healed. It acts as a weaker but faster version of the classic Resurrection spell. It appears as two blue wisps that spiral down onto the ally and form a circle on the ground.

Cure - This spell restores a large amount of HP to one ally, often healing any critically injured ally back to full health. This spell always appears as the most powerful single target healing spell, but its effectiveness is countered often with a large casting time and high TP cost.

Mystic Artes
Critical Blade - Critical Blade consists of a character charging their weapon with a flame before they jump into the air to slam their blazing weapon into the ground, resulting in a large explosion.